Category: ICEmobile

Introducing BridgeIt!

Posted on Wednesday, December 4th, 2013 by Ken Fyten

 

ICEsoft is pleased to announce the availability of BridgeIt!

BridgeIt enables any HTML5 web application to access a wide range of native mobile device capabilities using a very simple JavaScript API. BridgeIt is supported on the most popular mobile platforms, such as Apple iOS, Google Android, a ... read more


Augmented Reality Shopping

Posted on Monday, May 13th, 2013 by Cruz Miraback

Augmented Reality Forms is new (but experimental) and is coming up in ICEmobile 1.3. There are a lot of potential applications, but one that appeals to nearly everyone is an Augmented Reality Shopping Cart. You can see it in action here:

There ... read more


ICEmobile Locations with Google Latitude

Posted on Monday, April 15th, 2013 by Cruz Miraback

Location, Location, Location

If you are a smartphone user or developing software for mobile devices, being able to figure out the current location of a device is an important feature. Locating a restaurant, getting driving directions, checking in at a pub, finding your friends – these all rely on some way of calculating where you and your device currently are on the planet.

< ... read more

ICEmobile in JAX Magazine

Posted on Monday, March 18th, 2013 by Cruz Miraback

ICEmobile is featured in the latest (free) issue of JAX Magazine:

In the future, will we be seeing life through Android-powered Google Glass headsets? Perhaps, but with a couple of JSF components existing smartphones can already do augmented reality pretty well. As Ted Goddard demonstrates in this month’s ... read more


ICEmobile on the BlackBerry Z10

Posted on Friday, March 15th, 2013 by Cruz Miraback

At last, we have obtained a BlackBerry Z10 from the good folks at Telus (thanks to Rob). Without question, this is the best BlackBerry yet. It is a well constructed, modern smartphone with all of the required features for building interesting applications (front and rear cameras, accelerometer, gyroscope, and high resolution display).

It will be fun to try out the various BlackBerry Ap ... read more


123D Creature and ICEmobile Augmented Reality

Posted on Tuesday, March 12th, 2013 by Cruz Miraback

In a previous post I wondered if 123D Creature could be used to create 3D models for ICEmobile.

It turns out that it is compatible: as you’ll see in the video, we can easily create 3D mod ... read more


Why Upgrade from ICEfaces 1.8 to ICEfaces 3.2?

Posted on Wednesday, March 6th, 2013 by Brian McKinney

From time to time we have customers ask us why they should consider upgrading their application from running on ICEfaces version 1.8 to version 3.2.  They are curious as to what the differences and added benefits are between the two major release platforms.  I thought it might be worth trying to summarize the differences here:

  • 350 New Features and Enhancements: In addition ... read more

Why HTML5 Is Not Enough

Posted on Tuesday, February 19th, 2013 by Steve Maryka

As enterprises begin to explore their options for extending IT infrastructure into the mobile space, one of the questions we often hear  is “Why not  just develop my solution using HTML5?”.  I’ll take a stab at answering that, and describe how ICEmobile add ... read more


123D Augmented Reality?

Posted on Friday, February 15th, 2013 by Cruz Miraback

One of the missing pieces in developing Augmented Reality applications is the creation of the objects themselves. Autodesk has released 123D Creature, a creature editor for the iPad. According to the specifications, it is capable of .OBJ file export, precisely the input file type supported by ... read more


JSFCentral Episode 30: Ted Goddard on ICEfaces and ICEmobile

Posted on Monday, February 11th, 2013 by Cruz Miraback

JSFCentral editor-in-chief Kito D. Mann talks with Ted Goddard about ICEfaces, ICEmobile, JSF 2.2, and more and is available as an audio podcast or transcript.