Archive: November 2014

ICEfaces 4.0 Final Released!

Posted on Friday, November 14th, 2014 by Ken Fyten

The ICEfaces 4.0 final release is now available!

Release Highlights  (final stats)

  • 25 new integrated ICEfaces Mobile Components (MOBI), including Native device support via BridgeIt.
  • 9 new, and 30 enhanced ACE Components.
  • 4 new ICECORE components, with additional JavaScript APIs for ICEfaces bridge features.
  • Targets (and requires) JSF 2.2, a ... read more

ICEfaces 4.0 Roadmap Update

Posted on Friday, October 18th, 2013 by Ken Fyten

I’m pleased to announce that the next ICEfaces release will be 4.0!

ICEfaces 4.0 will provide JSF 2.2 platform support in ICEfaces, including integration with JSF 2.2 features such as HTML5 pass-through attributes, and resetValues support. In addition to being based on JSF 2.2, we have many exciting new features and improvements planned for this release:

Augmented Reality Shopping

Posted on Monday, May 13th, 2013 by Cruz Miraback

Augmented Reality Forms is new (but experimental) and is coming up in ICEmobile 1.3. There are a lot of potential applications, but one that appeals to nearly everyone is an Augmented Reality Shopping Cart. You can see it in action here:

There ... read more


ICEmobile in JAX Magazine

Posted on Monday, March 18th, 2013 by Cruz Miraback

ICEmobile is featured in the latest (free) issue of JAX Magazine:

In the future, will we be seeing life through Android-powered Google Glass headsets? Perhaps, but with a couple of JSF components existing smartphones can already do augmented reality pretty well. As Ted Goddard demonstrates in this month’s ... read more


ICEmobile on the BlackBerry Z10

Posted on Friday, March 15th, 2013 by Cruz Miraback

At last, we have obtained a BlackBerry Z10 from the good folks at Telus (thanks to Rob). Without question, this is the best BlackBerry yet. It is a well constructed, modern smartphone with all of the required features for building interesting applications (front and rear cameras, accelerometer, gyroscope, and high resolution display).

It will be fun to try out the various BlackBerry Ap ... read more


123D Creature and ICEmobile Augmented Reality

Posted on Tuesday, March 12th, 2013 by Cruz Miraback

In a previous post I wondered if 123D Creature could be used to create 3D models for ICEmobile.

It turns out that it is compatible: as you’ll see in the video, we can easily create 3D mod ... read more


Why Upgrade from ICEfaces 1.8 to ICEfaces 3.2?

Posted on Wednesday, March 6th, 2013 by Brian McKinney

From time to time we have customers ask us why they should consider upgrading their application from running on ICEfaces version 1.8 to version 3.2.  They are curious as to what the differences and added benefits are between the two major release platforms.  I thought it might be worth trying to summarize the differences here:

  • 350 New Features and Enhancements: In addition ... read more

Why HTML5 Is Not Enough

Posted on Tuesday, February 19th, 2013 by Steve Maryka

As enterprises begin to explore their options for extending IT infrastructure into the mobile space, one of the questions we often hear  is “Why not  just develop my solution using HTML5?”.  I’ll take a stab at answering that, and describe how ICEmobile add ... read more


123D Augmented Reality?

Posted on Friday, February 15th, 2013 by Cruz Miraback

One of the missing pieces in developing Augmented Reality applications is the creation of the objects themselves. Autodesk has released 123D Creature, a creature editor for the iPad. According to the specifications, it is capable of .OBJ file export, precisely the input file type supported by ... read more


Augmented Reality: ICEmobile with Vuforia

Posted on Wednesday, January 16th, 2013 by Cruz Miraback

Without question, the most captivating new feature in ICEmobile is the Augmented Reality marker viewer.

Here is a short demonstration showing how marker-based augmented reality can be easily used within a web application. The application developer simply creates a list of Wavefront .obj files and these are attached to the AR markers according to their index in the list. (This is just mob ... read more